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Jogos e
simulações na Educação
Nesta sessão Lucio
Margulis da Argentina e
a Cláudia
Stippe,
do Brasil (UFRGS), estarão
compartilhando e debatendo suas visões sobre
a contribuição dos Jogos e Simulações
na Educação.
Resumo da palestra:
O uso da informática está revolucionando
a forma de aprender, ensinar e jogar das novas gerações
e organizações modernas. Os jogos virtuais
simulam mundos, situações e pessoas,
nos dando a oportunidade de emergirmos em um ambiente
cada vez mais completo e motivador.
O e-Learning poderá mudar a aprendizagem e
o ensino tradicional integrando o
jogo e as novas tecnologias ao sistema educacional.
Propomos realizar uma experiência de aprendizagem
baseada em técnicas lúdicas em grupos,
formando conhecimento através da atuação
dos assistentes.
Games
and Simulations in Education
In this session Lucio
Margulis from Argentine and the teacher Cláudia
Stippe,
from Brazil (UFRGS), will share their visions
about the contribution of Games
and Simulations in the Educational processes.
Summary
The information and communication technology
(ICT) is revolutionizing the ways of learning,
teaching and playing of the new generations and
modern organizations.
Learning
may become a boring process, with neither motivating
nor emotional elements. In on-line education,
the difficulty is even harder due to the student’s
initial loneliness when sitting in front of the computer
and the difficulty of replacing the social face-to-face
learning environment with a virtual one.
E-learning, as well as other on-line education modalities,
has a high drop-out rate due to lack of motivation
and commitment with other virtual beings.
For these reasons, I will try to demonstrate that
multimedia games, in combination with cooperative games,
are key strategies in these types of modalities. In
fact, playful activities can help e-learning in motivating
students and retaining them until they have completed
their studies.
Multimedia games or game based learning, helps students
spend a joyful, participative, interactive and challenging
time in front of the computer. It promotes experiencing
and face us with virtual problems before we face real-world
ones, enabling us to make mistakes and learn from them
without direct effects on our reality
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